Game privacy policy
Effective date: October 5, 2026. This policy covers the Lockmates game at play.playlockmates.com and, later, the Android and iPhone apps. The website and waitlist have their own policy, which this one builds on.
Who we are
Lockmates is made and published by 1901 Technologies Inc., 1025 King St E, Unit 107 #1771, Cambridge, ON N3H 3P5, Canada. Our Privacy Officer is in charge of protecting your personal information: privacy@playlockmates.com.
What we collect, and why
When you play as a guest. A random guest account with our sign-in provider, so you keep your seat if you reload and can keep your progress if you sign up later. A generated player name (like "Calm Comet 23"). Your birth year, to check your age: we check it each time you start or join a room and don't keep it on our server (it stays on your device). When you finish a room, we keep a short record of it with your guest account id (the room, when you played it and the experience points it earned), so it becomes yours if you sign up. If you don't sign up within 30 days, we delete it.
When you sign up. You sign in with Google, or with a 6-digit code we email you (we keep only a scrambled copy of it, for 10 minutes). We never ask for or store a password. We keep:
- your account id from our sign-in provider, and your email address if you used an email link or Google;
- your player name, chosen from names we generate (we never show a name you typed);
- your birth year, and birth month only if we need it to work out your age (if you joined the waitlist with the same email, we use the year you gave there instead of asking again);
- your country, and your province or state in Canada and the US, worked out from your connection, to apply the right age and privacy rules;
- the look you chose for your character (picked from the game's own parts);
- whether you are a member of the beta and how you joined (an invite, the waitlist).
When you play. For each room: when you played, the difficulty, your time, hints used, who you played with (by player name), and whether you escaped. We use this for your history, experience points, crew streaks and leaderboards. We also record how long each puzzle step took and how many wrong tries there were, without your name, to make puzzles fairer.
Lockmates Founders. If you are one of the first 1,000 on the waitlist when the game opens to everyone, we keep your founder number with your waitlist entry and your account. Other players see a Founder badge next to your player name in rooms and on leaderboards; your number shows on your profile and on share cards you make.
Quick phrases and pings. What you say in a room is a phrase from a fixed list or a short clue built from puzzle words. It goes to the other players in the room and is not stored.
Coins. Once you have signed up, your coin balance, the coins each room paid and the wardrobe items you unlocked with coins, kept with your account and deleted with it.
Crews, invites and nudges. Your crew, who invited whom, and nudges between teammates, so streaks and invites work. If you were let in from the waitlist, your invite is tied to the email address you signed up to the waitlist with, so only you can use it. If you joined the waitlist before the game opened to everyone, we match your sign-in email, or the waitlist invite you used, to your waitlist entry to give your account the waitlist founders’ Halloween characters; nothing else is shared between the two.
Reports and safety. If you report a player, we keep the report (the reason, the room, and an optional short note) and what our moderators did about it. If you block someone, we keep that so they can't invite or nudge you.
Problem reports and feedback. If you report a problem or send feedback, we keep what you wrote, your rating, your device and browser type, screen size, the room and step you were on, and recent error messages from the game (cleaned of names, emails and links). A screenshot of the room is sent only if you tick the box. Guests' reports aren't linked to an account.
Notifications. If you turn them on: a token from your browser or phone so we can send them, which ones you want, your quiet hours and time zone, and a record of what we sent so we never send more than two reminders a day. The reminders are: a new room is out, a teammate's nudge, about to miss today's room, missed yesterday's room (once), and "we miss you" (once, after a week without playing). Each has its own switch, and every email has a one-click unsubscribe. If you choose email reminders, we keep the email address you signed in with, and when and to what wording you agreed, until you turn them off.
Game performance. Only if you turn on Analytics (or, outside the regions that need you to say yes first, until you switch it off): how long the first room took to be playable, frame rate in ranges, whether 3D failed to start, and error messages when something breaks (with links, emails and codes removed), with your device type and browser, and whether you are a Lockmates Founder (yes or no). We keep a random device id only while Analytics is on. We don't store your IP address, and this data is not linked to your account.
Who's online. While the game is open and on screen, it tells our server once a minute that someone is playing, with your account id or, before any sign-in, a random id for that browser tab. Our server keeps only that id and the time, in memory, for 2 minutes, to count how many players are online; it is never written down and never linked to your address. The game may show the count, never who.
Friends (when friends arrive). If you add friends, we keep who your friends are, the friend requests you sent and received, your friend code, any private nickname you give a friend (only you see it) and whether you asked to be told when a friend comes online. Friends see whether you are online or in a room, never where; this starts off for players under 18, and anyone can appear offline. Online and in-a-room marks are kept in memory for 2 minutes, never written down. Room invites from friends are kept in memory for 10 minutes. Removing a friend or blocking them deletes the friendship on both sides.
Offline downloads (when they arrive). If you have a pass and download rooms to play with no connection, we keep which rooms you downloaded and until when (30 days at most, or until your pass ends). The rooms are stored in your browser or app. A room you finish offline is kept on your device until you're back online, then sent to us (whether you escaped, your time and hints, and when you played) and saved like any other room.
Purchases. Only adults 18 and over can buy. What you bought (the Lockmates Pass, the Crew Pass, a hint pack or a premium character), the amount, the currency and when, whether it was refunded, your pass's status and renewal date (for a Crew Pass, which crew it covers: everyone in that crew sees that they are covered), your bought-hint balance, and the id Stripe gives you as a customer, kept for our accounts and to give you what you paid for. Stripe collects your card details and billing address (used for sales tax) on its own checkout page, and we keep your billing country (to offer the 14-day cancellation in the EU, the EEA and the UK); we never see your full card number. Our team sees totals, and the top buyers by player name only.
We never sell your information, there is no advertising inside the game, and no ad trackers ever load in the game.
Players under 18
- Minimum age: 16 in the European Union, the EEA, the UK and Switzerland; 13 everywhere else. If you are younger, the game tells you and saves nothing, and the sign-in account just made for you is deleted.
- Lockmates is not available in Quebec yet: the game shows a notice there, and accounts and rooms are refused.
- For players under 18: Analytics starts off everywhere and only turns on if you choose it; you are not shown on leaderboards unless you choose to be; notifications are off until you turn them on (as for everyone); voice chat (when it comes) starts off.
Cookies and device storage
The game uses your browser's storage for: keeping you signed in (plus a sign-in cookie on play.playlockmates.com that keeps you signed in for 30 days after your last visit, even if your browser clears the rest), your guest seat, your sound and cookie choices, and whether you finished the tutorial. These are essential. Analytics storage follows the same categories and regional defaults as our website (Essential, Functional, Analytics, Marketing; Marketing is not used in the game).
Who handles your information, and where
- Our own server and database, in Quebec, Canada: accounts, game data, safety, notification settings.
- Cloudflare, worldwide network: delivering the game and our server's connection, and checking you're a person (Turnstile, which runs only when you sign up or start a room).
- Google Firebase, United States: sign-in and delivering notifications.
- Resend, United States: sending reminder emails, if you turned them on.
- Stripe, United States and Canada: payments for the Lockmates Pass, the Crew Pass, hint packs and premium characters, receipts, sales tax and fraud checks, only if you buy something.
- PostHog, United States: analytics and error reports, only with your consent. They are sent by our server, so your IP address never reaches PostHog, and no PostHog script runs in the game.
Google Gemini writes puzzle wording for us. It never receives any information about players. Where information leaves your country, we choose providers that protect it to the standard of the laws below.
How long we keep it
- Account and game history: until you delete your account.
- Guest profiles that never became members and are not used for 30 days: deleted, with their sign-in account. A guest's finished rooms not claimed by signing up: 30 days.
- Game performance data: 12 months. Anonymous puzzle-step data: 2 years. Reports: 2 years after a moderator closes them.
- Problem reports and feedback: until we close them, plus 12 months. Screenshots: 90 days at most, and deleted as soon as the report is closed.
- Purchase records: as long as tax law requires (6 years in Canada); deleting your account cancels any pass you bought and removes your account id from them. Stripe keeps its own payment records under its privacy policy.
- Saved sign-ins: 30 days after your last visit. Sign-in codes: 10 minutes, or until used.
- We keep a record of the emails we send you (which kind, when, and whether it was delivered or bounced, never what it said) for 12 months. If an address bounces for good or reports our email as spam, we stop emailing it and keep only the address and the reason, so it stays that way.
- Downloads: until they expire or you remove them. Online marks: 2 minutes, in memory only. Friends and friend requests: until you or they remove them, or an account is deleted. Notification tokens: until they stop working or you turn notifications off.
- Warnings and suspensions: until the account is deleted. Bans are kept after the account is deleted, so a banned player can't simply sign up again: we keep the ban and a one-way, keyed fingerprint of the sign-in it was made with (your Google account id or email address, scrambled so it can't be turned back into them). If the ban is lifted, both are deleted.
These deletions run automatically every night.
Your choices and rights
- Download your data and delete your account at any time from the Me screen once you have signed up. The download has your profile, rounds, experience, crew, nudges, invites, blocks, reports you made, problem reports and feedback you sent, warnings or suspensions, notification settings and waitlist entry. Deleting removes your profile, history, crew membership, nudges, blocks (yours, and other players' blocks of you), notification settings and tokens, and your sign-in account. Reports you made, and problem reports and feedback you sent, stay for our team without your account id; the room results you played stay without anything that identifies you. Your waitlist entry is covered by the website's policy.
- Change notification and cookie choices at any time.
- Under Canada's PIPEDA, Quebec's Law 25, the GDPR and the UK GDPR, depending on where you live, you can also ask us to correct your information or withdraw consent: email privacy@playlockmates.com; we reply within 30 days. You can complain to the Office of the Privacy Commissioner of Canada, the CAI in Quebec, or your local data protection authority.
- California: we don't sell or share personal information for advertising from the game.
Changes
We will update the effective date, and tell players in the game before important changes apply.